|update time (m)||2:15|
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333networks monitors UT(demo) servers and provides you with server information and UT(demo) resources! Keep an eye on your UT server, read our tutorials and join our community! At 333networks, we try to keep improving wherever we can. We do this as a hobby, for recreation, out of curiousity, and to make new friends.
With GameSpy stopping their services, the master server hosted on 333networks has become a hot topic. You can find more information on the following pages:
|Updates about the 333networks Master Server:||The latest master server news.|
|Tutorial on using our master servers:||How to use our master server.|
|Our source code:||333networks Git Repository.|
Wondering if your favourite game is supported?
Check it in our live master overview page! All these games work with the 333networks master server. Still doubts? Contact us!
Master Server Addresses
These are the current/definite master server addresses.
|address||TCP port||uplink port||continent|
Find your configuration file, usually called "GameName.ini", where GameName is the name of the game. Then, find and add/alter the following lines.
For clients (TCP port)
For servers (uplink port)
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
333networks runs a MasterServer. This is essential for online gameplay. How does this work? Why is it so important that these MasterServers exist? And what happens if one of them goes down? Find out in this tutorial.
Since (more than) a year already, a new forum was started for the old UT(demo) community. As 333networks does not have/need its own forum, we are active there instead. But up until now, not many of our visitors realized that the link to this forum was just in the side bar on the right. Therefore a post, to remind everyone here to go to this UT(demo) forum and sign up!
When you start browsing for online UT(demo) games, you get a list of online games automatically. How does this work? And how can you add your own online games to the list? What happens when the so-called MasterServer goes down? Are there alternative servers?
[read this tutorial...]
Since the first Unreal Tournament servers were started, people wanted to play for pleasure. To make the game more enjoyable for all players, some player rules were written. But later on, some admins did not act as responsible and respectable as the players. Therefore, a second set of rules was written to remind admins how to behave and act honorable. These rules were combined into an admin guide.
[read this tutorial...]
Recently added servers
These servers were recently added to the 333networks master server. Adding your server can be done with these instructions.
Though 333networks looks complete already, there are still a lot of things we want to do. Below, there is a list of functions to be implemented or sorted out.
- Write documentation for 333networks' master server and website.
Ability to blacklist servers
- Finish [search] function (realtime player/admin/server searching, etc)
- More simple way to list favorites (by UTD/UT)
- Allow id-binding by Name/Properties for dynamic IP servers
- Ability for admin to post blog-like news, allow reactions on click.
- Integrate download database with UTDemo mods (and perhaps UTFull)
- Add content to static pages
- additional styles --> Sesmar, perhaps Phobos and/or Coret --> user-submitted ideas?
- Integrate the screenshots website.
- Write a user-section to store user-favorites
- Integrate forum / comments
- Rate servers / Rate admins (in combination with prev/next item)
- Connect clans and admins (auto-script to recognize admins/users/players/server clusters)
Write a proper bot to update database Rewrite site to TUWF